Input Assembler Layouts - Vertex Shader / Input Stream Linkage.Tricks for Quickly Resolving Application Build Issues.Direct Removal of Direct3D 9 Dependencies.Overview of the Major Structural Changes in Direct3D 10.For info about moving beyond Direct3D 10 to Direct3D 11, see Migrating to Direct3D 11. The outline below provides some insight to assist developers with Direct3D 9 experience to explore and relate to Direct3D 10.Īlthough the info in this topic compares Direct3D 9 with Direct3D 10, because Direct3D 11 builds on the improvements made in Direct3D 10 and 10.1, you also need this info to migrate from Direct3D 9 to Direct3D 11. The following page provides a basic outline of key differences between Direct3D 9 and Direct3D 10. Direct3D 9 to Direct3D 10 Considerations (Direct3D 10)
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